Wednesday, June 28, 2017

#51 2017-01-08 02:19:27 pm

StefanK
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From: St. Gallen, Switzerland
Registered: 2006-10-21
Posts: 11451
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Re: SKProgressBar 1.0, a fully scriptable progress bar

Oops, my bad.

Indeed the line to set the frame origin was missing.

It's fixed in SKProgressBar 1.6.1


regards

Stefan

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#52 2017-01-09 12:17:41 am

jean.o.matic
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From: Montréal, Québec, Canada
Registered: 2009-10-04
Posts: 12

Re: SKProgressBar 1.0, a fully scriptable progress bar

Thanks Stefan for super fast reply and reaction!
Sorry to say, version 1.6.1 does not run on El Capitan [Une erreur de type -10810 est survenue.].
An error of type -10810 has happened.
Same with demo script bundled with version 1.6 dmg.
Reverting to 1.6 for now, and works as expected, except for minor flaw.

Jean.O.matiC


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#53 2017-01-09 01:58:43 am

StefanK
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From: St. Gallen, Switzerland
Registered: 2006-10-21
Posts: 11451
Website

Re: SKProgressBar 1.0, a fully scriptable progress bar

Try to resolve the 10810 error with the suggestions in this article:

http://www.thexlab.com/faqs/error-10810.html


regards

Stefan

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#54 2017-01-09 08:25:24 am

jean.o.matic
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From: Montréal, Québec, Canada
Registered: 2009-10-04
Posts: 12

Re: SKProgressBar 1.0, a fully scriptable progress bar

Stefan,
Thanks for the link, it was a long time since I browsed that site. Restarted Mac and did some testing. No Applications running but Script Editor, Finder, Quicktime (for video capture). Video was captured w/o sound to show script working with version 1.6, not working with 1.6.1 then working again with 1.6.
Simply said version 1.6.1 can't launch on my Mac.
Mac OS X ElCapitan 10.11.6 [Build 15G1212]
https://youtu.be/zGQctJemb2o

Jean.O.matiC

Model: MacBook Pro 15 in. Late 2008
AppleScript: 2.5

Last edited by jean.o.matic (2017-01-09 08:26:44 am)


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#55 2017-01-09 10:47:05 am

StefanK
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From: St. Gallen, Switzerland
Registered: 2006-10-21
Posts: 11451
Website

Re: SKProgressBar 1.0, a fully scriptable progress bar

It might be that I used the wrong option to sign the application.

I created a new build (40), re-checked the deployment target, archived the app using the correct option and made an disk image like the other versions.

It's available at the same link.


regards

Stefan

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#56 2017-01-09 12:06:41 pm

jean.o.matic
Member
From: Montréal, Québec, Canada
Registered: 2009-10-04
Posts: 12

Re: SKProgressBar 1.0, a fully scriptable progress bar

Stefan, I must say I am very impressed!
Everything is OK now.
I can now save position of progress bar so it re-appears as it was placed on last run of script.

Thank you very, very much!

Best wishes for 2017,
Jean.O.matiC

Last edited by jean.o.matic (2017-01-15 01:34:20 pm)


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#57 2017-01-11 04:06:14 pm

StefanK
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From: St. Gallen, Switzerland
Registered: 2006-10-21
Posts: 11451
Website

Re: SKProgressBar 1.0, a fully scriptable progress bar

[ANN] SKProgressBar 1.6.2

Changes :

- Got rid of the last Carbon relict, the AppleScript point type which was mapped to old QuickDraw Point.
In Swift this required a ObjC bridge header because Carbon Point is not available in Swift.
Version 1.6.2 maps the point in the position property to NSValue.

- Some minor optimizations.

Download: SKProgressBar 1.6.2

Last edited by StefanK (2017-01-17 01:48:47 am)


regards

Stefan

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#58 2017-01-16 07:55:50 pm

jean.o.matic
Member
From: Montréal, Québec, Canada
Registered: 2009-10-04
Posts: 12

Re: SKProgressBar 1.0, a fully scriptable progress bar

Hi Stefan!

The link to the latest version is broken.

http://www.klieme.com/Downloads/SKProgr … r1.6.2.zip
gives error 404.
Would be nice to have another link on the main page of your site [http://www.klieme.com].

Jean.O.matiC


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#59 2017-01-17 01:50:08 am

StefanK
Member
From: St. Gallen, Switzerland
Registered: 2006-10-21
Posts: 11451
Website

Re: SKProgressBar 1.0, a fully scriptable progress bar

I edited the post and fixed the link.


regards

Stefan

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